
Unreal Engine 5.5: What Changed for Environment Artists
Jan 28, 2026 - Epic shipped UE 5.5 with massive Nanite improvements, new PCG tools, and a revamped foliage system. Here is what matters for your workflow.

Jan 28, 2026 - Epic shipped UE 5.5 with massive Nanite improvements, new PCG tools, and a revamped foliage system. Here is what matters for your workflow.

May 10, 2025 - A cozy stylized farm environment from the game Seeker of the Ancients. Focus on vegetation density, warm lighting, and modular building construction in Unreal Engine 5.

May 05, 2025 - Underground organic sculpting for Seeker of the Ancients. Rock formation workflows in ZBrush and creating emissive crystal shaders.

May 01, 2025 - Hard surface modeling for Seeker of the Ancients. Baking clean normal maps for metal surfaces and heat emission effects.

April 28, 2025 - Gateway to the fire realm in Seeker of the Ancients. Breakdown of monumental gate architecture and the hybrid workflow used to create it.

April 25, 2025 - AI is not killing procedural art, as its much more flexible rather then AI, but AI could give a good research/reference base for future art development.