Baking
High-poly detail → low-poly texture
Also known as: Map baking · Texture baking
Definition
Baking is the process of transferring information from a high-resolution source (a sculpt, a procedural shader, or a lighting setup) onto a 2D texture mapped to a lower-resolution mesh. Common bakes are normal, ambient occlusion, curvature, position, thickness, and ID maps — each captures a different property of the high-poly that the low-poly cannot represent geometrically.
In production
Marmoset Toolbag is the industry-standard baker for game art because of its quality previews and "skew painter" for fixing bake artefacts. Substance Painter has an integrated baker that is fast and usually sufficient for props and hard-surface kits, though it offers fewer manual override tools than Marmoset when cage adjustments are needed. The single most common bake artefact is normal map "ray leaking," where the projection cage intersects neighboring geometry and picks up detail from the wrong part of the high-poly — fixed by manually pushing the cage outward in problem areas or painting per-mesh "max ray distance" overrides. Baking requires matching UV shells between the low-poly and an exploded or grouped high-poly, and most pipelines use naming conventions (`_high` / `_low` suffixes) so Marmoset or Substance auto-matches meshes by name during the "by mesh name" bake mode instead of slower "by whole scene" projection. xNormal remains a free, scriptable alternative still used for batch-baking large prop libraries overnight.
Learn Baking in
Tools that use Baking
See also
Normal Map
Per-pixel surface detail
Ambient Occlusion
Soft contact shadows
Curvature Map
Edge highlight + cavity shadow data
High-Poly Model
The detail source for baking
Low-Poly Model
Game-ready mesh
Mesh Maps
Maps baked from the model that drive generators
UV Seam
Where a UV island is cut
Bake Artifacts in Substance Painter
Spots, streaks and skewed detail after baking
Match by Mesh Name
Bake setting that pairs low and high poly parts
Max Frontal and Rear Distance
Ray length settings in Painter baking
Marmoset Toolbag Bake Artifacts
Streaks and skewed detail in a Toolbag bake
Skew Map
Paint to correct skewed bake detail